Innistrad Sealed (6 Packs), 30/10/2011
I got a Garruk, so that was nice. Given I had Garruk, Kessig Cagebreakers, Ulvenwald Mystics, Spider Spawning, and some other solid dudes, I was definitely green, but I was torn between playing red or playing white. Red had the benefit of a far more powerful top-end, but apart from Harvest Pyre I would have no removal. White had a more consistent start, and also gave me Bonds of Faith, Avacynian Priest, Chapel Geist and Rebuke. Plus the human count was a bit higher, which made running Silver-Inlaid Dagger a bit better, and Travel Preparations gets way better when you can reliably flash it back.
I actually originally submitted a green/red deck, but then in the last minute of deck building I had a change of heart and switched to green/white. Unfortunately I didn’t realise that my deck had 41 cards until it was too late to change. I generally took Silverchase Fox out for game two.
I played a bunch of red and white decks, and went 6-1 in games for the first three rounds, before splitting the finals. The Dagger did an incredible amount of work, along with my flyers, Spider Spawning, and Kessig Cagebreakers. The Cagebreakers won quite a number of my games, and another few games game down to a race where I was able to play Spider Spawning on the penultimate turn to chump with in order to make things in my favour. The deck played pretty interestingly in that I was generally able to play a dude or two and/or a Dagger in the early game and get in for some damage, and then after they played things to stop my attacks (or killed my flyers), I played things like Ulvenwald Mystics to block up the ground, and then I had Manor Gargoyle or Kessig Cagebreakers to finish them off after the board stalled.
Unfortunately I never drew Garruk, so I have no idea how he would have gone. The main disappointment was Woodland Sleuth, where in the few games I drew it I just never got any value out of it. If it was a 3/2 at least it would be so much better. I never even ended up boarding into red, mostly because I was scared of my opponents taking over the game while I had no removal.
There were a number of really good games in this sealed, including my first match, where I won with 2 minutes left on the clock (I went 2-0; if my opponent had have won that second game I probably would have timed out in the third), and another game where my opponent went turn 3 Daybreak Ranger turn 4 flip and then kill your dude, which I managed to win but not before he killed two other dudes and then I used a sideboarded Rally the Peasants to finally get rid of it.
Now I’ve got a million packs, so hopefully I will be drafting a bit more!








![M12 Summary - Colours
I also had a quick look through the colours of the decks I made. I played red the most often, with blue and white almost as common, and black and green my least played colours.
I did a quick regression to compare the colours of my decks (and whether they used one, two, or three colours) to how well I did in the draft that I used them. I did significantly better in drafts where I played blue or red, and significantly worse in drafts where I played three colour decks (as is expected). The strength of the colours seemed to go blue > red > black and white > green, although there wasn’t enough sample size to really distinguish between many of those colours. Assuming these numbers are accurate, though, green is so bad that running it actively makes you lose. It appears that you’d be better off running a shitty mono-x deck than playing x/g.
Variable Net Wins (Wins - Losses)
Blue 1.1* Red 0.8* Black 0.7 White 0.7 Green -0.1 ————————— Monocolour -0.04 3-colour -1.9*
*significant at 10%
This is more or less consistent with my experience: received wisdom is that red is the best colour in M12 and green is the worst, and I found a lot of success with black and blue in drafts where red seemed to be very over-drafted. Despite what people say about the aggressive format, Mind Control still wins games.
I also looked at the correlation between the different two-colour combinations and net wins. This is even dodgier than the previous analysis, since the number of observations for any given colour combination is very low. For what it’s worth, though, here is the ranking of the colour combinations in the decks I made:
Blue/White Blue/Black Red/White Blue/Red Black/Red Red/Green Blue/Green Green/White White/Black [I never played Black/Green]
This also seems pretty consistent with popular opinion about the format, with blue/white being sweet and green/white and black/white being much tougher.](http://25.media.tumblr.com/tumblr_lsftxaw6JD1r0h6ujo1_500.png)
